#pragma once
#include "CocosScene.h"
/*#include <core/TimeSystem.h>*/

USING_NS_CC;

class CGameApp:public CCApplication
{
public:
	CGameApp(void);
	~CGameApp(void);

	virtual bool initInstance();

    virtual bool applicationDidFinishLaunching();
    virtual void applicationDidEnterBackground();
    virtual void applicationWillEnterForeground();

private:
	CocosScene *pScene;

};
